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ID in Bodies 身² 份

Physical exhibition + live rendering
2025 September 8 - November 8, at CAM

As a media artist, builds the Video Installation Series (2022–2025). Exhibited at Hangzhou Center Art Museum (CAM) inProgram of Transient Co-existence: Destructive RelationEditor. Explores digital embodiment, fragmented identity, andthe poetic presence in social experience.

《随身形 Portable Variations》
材料 / Materials:单屏影像、单屏投影、游戏手柄互动装置
(Two-channel video, single-channel projection, game controller interactive installation)
创作时间 / Year:2025
版本 / Edition:互动版本 / 可变版本 (Interactive / Variable version)
作品尺寸 / Dimensions:可变 (Variable)

《随身形》是《身²份》系列第二件作品,在游戏引擎中搭建。作品探讨镜头如何成为记忆的轨道、粒子的节奏与反馈,以及空间高度与互动线索如何激发身体舞动的欲望,并邀请观众以摇动、跳跃、靠近、慢慢躺下等动作参与,作为一场身体实验。作品延续自2021年的创作《傳感鄰接》,将化身转化为碎片化的“半神”结构。通过舍弃光滑无痕美学,带来碰撞,并进一步突破边界感。身体由多元身份并置、组合而成。在此虚拟空间中,身体作为一种社会隐喻——是一个容纳差异、接纳流动的场域。

Portable Variations is the second work in the ID In Bodies series, constructed within a game engine. The piece explores how the camera can become a track of memory, how particle rhythms and feedback operate, and how spatial height and interactive cues can evoke the body’s desire to move. Audiences are invited to engage through actions such as shake / jump / get closer / slow lie down, creating a bodily experiment. Extending from the 2021 project Sensing Adjacency, avatars are transformed into fragmented “demigod” forms. By abandoning the smooth and seamless aesthetic, the work embraces collisions and pushes beyond the sense of boundaries. The body is composed through the juxtaposition and combination of multiple identities. Within this virtual space, the body becomes a social metaphor—a site that accommodates difference and embraces fluidity.

互动媒体、剪辑、舞蹈艺术家 、發起人 / Interactive Media, Editing, Dance Artist, Initiation:谭之卓 Zelia ZZ Tan
数字空间与交互设计 / Unreal Spatial & Interactive Design:Laureano Solis 
音樂 / Sound (Virtual environment): 江逸天 Olivier Cong 
声音 / Sound (WIP Video):康博茵 Bo Yin 

Virtual exhibition + multi-avatar
2022 April 24 - May 8, at INST Cyprovolex 

Web page: http://raideninst.com/zh/cccloud/cv04-id-in-bodies/

Opening 2022.4.24, 15:00

Performance 2022.4.24, 20:00

Entrance: 

https://www.cryptovoxels.com/play?coords=NE@1375W,1126S,1F


Being in the virtual world, let the avatar walk for you. When the consciousness is temporarily separated from the physical body and wanders between the internet and the screen, perhaps this gives us the power to recognize the truth and gives us the ability to look at the environment outside the body.


The body is not a subject but a mediator of existence. Merleau-Ponty used this definition in his Phenomenology of Embodiment, which posits that the body is not an entity in itself, but a mode of behavior that moves away from passively observing the environment and seeing it holistically. Due to the growth of online gaming and virtual worlds (platforms), the maturation and refinement of VR technology, artificial intelligence, neural networks, and wearable technology have substantially increased our perceptibility in virtual environments. In turn, the empowerment of these technologies has generated a more creative insight into proprioception for the virtual body. In this regard, ID in Bodies considers a question about the relationship between mind and body when relocating between real and virtual space.

 

How could we understand the existence of individual avatars as doppelgängers of ontology in different virtual spaces?

Artist: Zelia ZZ TAN @zelia_zz_tan

Curator: Xinchen Du @xinchendu27

Exhibtion Modeler: Yang Li @yangli_art

Collaborator: Simon Ho, Guido Stuch

Raiden INST is nonprofit art organization, based in Shanghai since 2020. INST explores the boundaries of art, sci-tech, nature, and their intrinsic connection to humans through interdisciplinary collaboration. It is also dedicated to practicing display possibilities outside the white box, as a curator, artist, and other identities, with strong flexibility and cooperativity.

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©️2026 by Zelia ZZ TAN

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